I appreciate the quick reply :)
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[have] will be true if the selected item is in the readers inventory. [not have] will be true if the item is not in the readers inventory.
[done] will be true if the nominated action has been performed / selected by the reader. [not done] is true if the nominated action has not been performed / selected by the reader.
Make sure your requirement logic is not mutually exclusive (one requirement becomes true when the other is false and vice versa). If your requirement logic is becoming complex, then try breaking the scene up into smaller events.
]]>No. Interactive Story does not support this feature. Stored user input was not part of the original design, however if I can find an elegant way to support this feature, then I will let you know.
Why not a specific item that is rarely/never used, which allows for reader input once picked up/used in some fashion.
I doubt that the file will be bigger then that
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