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Jerrid
Replies: 1

I feel like I am only able to accomplish more advanced things purely by luck.  I do not understand how those options work combined with each other.  Some times it feels it does work and other times it does not.  Some times I have to make a separate requirement, instead of just adding [and] or [or] to the original line/requirement.  Sometimes it works and sometimes it doesn't.

Could you explain [have] and [not have] and [done] and [not done] and also [and] and [or] please and how to combine them?  Thank you.

Jerrid
Replies: 1

First let me start off by saying this is a great idea. This could be decent edutainment software for schools, libraries and the avid creator. However it is frustratingly not intuitive.

I've tried three times to write a story and keep getting stuck on simple things. And trying to find the problem is not easy. It's like trying to find a needle in a haystack. It is quicker just to rewrite the whole story from scratch.

Here are the issues so far-

- No written tutorial or I can not find it in the app or the forum it sends me to. It's great you have a video tutorial, but it is not divided in segments. You have to watch the whole thing from start to finish just to discover what you were looking for is not available. Even if you found something and needed to come back later, there is no easy way to find it, you just have to keep jumping around until you do.

- A written segment with a clear table of contents for everything is what is needed. I see you try to give quick explanations in the forums, but the descriptions are too uninformative and not enough of them.

- Action --->Outcome--->Describe the scene after the event. How do you do get back to that? It is not part of the numbered actions. It is as if it does not exist. I think you have to go to the storyboard (which is a whole other can of worms) to find it or a combination of just trial and error till you come upon it again. But it should be part of the actual action itself, or at least a link from there.

- Also I see [have] and [not have] and [done] and [not done]. But how would you make something in between? Like you do not want to go [outside] while [on the staircase], since you are actually on it. But can before you beginning to climb it and once you get off the staircase. Any combination of things available just breaks the game. And no warnings of this, until you test it.

- I am in the main screen with all the actions, but when I test it keeps taking me half way through the game. I have no idea how to stop it. Pressing Stop Test only kicks me out and Test only brings me back to the same spot. I have to literally finish the game to start from the beginning. Why?

- My third attempt after having to scrap the other two games due to not being able to find the issues. And I come back after saving and the whole game is gone, minus the title. A complete blank slate. It was the furthest in finishing the game and now I have to start over.

But I am not sure I am going to. There is one road block after another. Hardly anything makes sense. The UI looks old, which in itself is not an issue for me. But when it lacks features or explanations it is. I think I will "fiddle" with it some more, but I think I am essentially done with it. It shouldn't be this hard to use.

Even the forum is needlessly complicated. I did not even know how to post at first. I kept clicking this large blank area to start writing and nothing happened. You have to click on the "p" at the bottom corner. Why? Why is that even a thing? I have never had a forum where that was a requirement. Just one more nail in the coffin.

Make that even another nail in the coffin.  I click Preview and it smashes all text together.  Then I have to go back and make new paragraphs and proper spacing... WTF!?

Edit:  Even editing smashes the text all together.  Seriously what is going on?  I am not even sure this will make a difference with everything else already mentioned, but on the app itself, when you swipe it kicks you out.  I think it tries to ask if you want to continue for a blink of an eye, but it just kicks you out anyway.

Jerrid
Replies: 1

Or is there a lock out feature? I figured there were a few games designed to be opened as a way to learn the system. But I tried several random games and all could be opened in editor. Shouldn't that be set to private to keep people from delving deeper into a game? I doubt you could edit and republish it with the changes, or I would hope not anyway. But no way to keep people out of the workings of your own story?

Jerrid
Replies: 0

Curious what the size limit is for a free account. How many characters or letters can be used in a free game? Is there an auto counter or percentage to warn you while creating that you are getting close to the limit? Does it even warn you at all or it won't mention it until you try to publish? Also not sure how much actual space scenes, events or options take up in a game.

Is there a relative game we can compare it to? Anchorhead or Hitchhicker's Guide to the Galaxy? Or more akin to a relatively small "escape the room" game with few options and once you exit the room, you finish the game? Thank you.

Jerrid
Replies: 1

Hello. I have been watching the tutorial on YouTube, but very little documentation is available. It's easier in my opinion to read, rather than watch someone clicking through a video for thirty minutes as they try to explain. That and there are no table of contents. You just have to sit through it all, hoping it will get to the part you need in order to complete your story. Is there anyway to do an indepth tutorial with all possible ins and outs of the game, which includes any updates to the system? Thank you.

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